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3 classes6 orbs7 map tiersLevel 100

Forge your
legend.

Every orb a gamble with fate — and nothing is ever lost.

A dark fantasy crafting ARPG inside Discord. Pick a class, delve into cursed dungeons, and reshape your gear with mythic orbs. Ascend into a subclass and climb from Wanderer to Warlord — in runs short enough for a coffee break.

Add the bot, then type /tutorial to begin.

Orb of Zenith, a radiant orb wrapped in glowing runes

Orb of Zenith

Classes
3
Subclasses
6
Forge Orbs
6
Map Tiers
7
Ranks
7
Level Cap
100

What awaits

One bot. A whole underworld.

Built for short sessions — every run banks real progress. No apps, no downloads, just Discord.

The crafting currency

Six orbs. Nothing destroyed.

Kindle a spark, temper the steel, ascend the form. Orbs are earned in battle — never sold.

  1. Orb of Kindling

    01 · Normal → Magic

    Orb of Kindling

    Upgrade a normal (white) item to magic.

  2. Orb of Tempering

    02 · Add Affix to Magic

    Orb of Tempering

    Add a random affix to a magic item.

  3. Orb of Ascendance

    03 · Normal → Rare

    Orb of Ascendance

    Upgrade a normal item to rare with random affixes.

  4. Orb of Unmaking

    04 · Reroll Rare Affixes

    Orb of Unmaking

    Reroll all affixes on a rare item.

  5. Orb of Cleansing

    05 · Strip Affixes to White Base

    Orb of Cleansing

    Strip all affixes, returning the item to a white base.

  6. Orb of Zenith

    06 · Add High-Tier Affix to Rare

    Orb of Zenith

    Add a high-tier affix to a rare item.

How crafting works →

Choose your path

Three bloodlines. Six destinies.

Every subclass can clear dungeons alone — one by overwhelming force, one by outlasting the dark.

Warrior

Primary · Strength

Melee juggernaut relying on Strength, Armor, and raw Physical force.

Strength
15
Dexterity
8
Intelligence
7

Starts at Lv 1 with

HP
117
Mana
42
Armor
9
Evasion
4

Ascends at Lv 20 into

  • Berserker

    Bypass (Damage & Lifesteal)

    Trade defence for relentless attack speed and lifesteal.

  • Guardian

    Grind (Mitigation & Regen)

    Immovable fortress with heavy mitigation, taunts, and health regen.

Ranger

Primary · Dexterity

Agile marksman utilizing Dexterity, Evasion, and Critical Strikes.

Strength
8
Dexterity
15
Intelligence
7

Starts at Lv 1 with

HP
107
Mana
43
Armor
5
Evasion
12

Ascends at Lv 20 into

  • Sharpshooter

    Bypass (Single-Target Burst)

    Deadly precision focused on critical strike chance and critical multiplier.

  • Trapper

    Grind (Control & AoE Kiting)

    Control the battlefield with elemental traps and sustained area damage.

Mage

Primary · Intelligence

Master of elemental forces commanding high Intelligence and powerful Spells.

Strength
7
Dexterity
8
Intelligence
15

Starts at Lv 1 with

HP
105
Mana
69
Armor
4
Evasion
4

Ascends at Lv 20 into

  • Elementalist

    Bypass (Burst AoE Spells)

    Unleash devastating elemental magic that obliterates enemy waves.

  • Battle Mage

    Grind (Utility & Shield Sustain)

    Weave defensive arcane shields with supportive magic to conquer solo or party runs.

Full class codex →

The descent

Into the deep places.

Each tier is deadlier than the last. Each boss guards better loot.

  1. Tutorial · Lv 1+

    Novice Training Grounds

    Boss: Training Golem

  2. Tier 1 · Lv 5+

    Verdant Forest

    Boss: Gargantuan Treant

  3. Tier 2 · Lv 15+

    Ruined Catacombs

    Boss: Lich King Aegis

  4. Tier 3 · Lv 30+

    Blazing Caldera

    Boss: Magma Behemoth · inflicts Burn

  5. Tier 4 · Lv 50+

    Frostbite Peak

    Boss: Glacial Wyrm

  6. Tier 5 · Lv 70+

    Abyssal Temple

    Boss: Void Emperor

  7. Tier 6 · Lv 90+

    Celestial Spire

    Boss: Star-Eater Titan · inflicts Burn

Map modifiers

  • Deadly Foes

    +25% Monster Damage

    +15% EXP · +20% drops

  • Armored Horde

    +40% Monster Health

    +15% EXP · +20% drops

  • Infernal Heat

    Monsters deal bonus Fire Damage

    +20% EXP · +25% drops

Earn your name

From Wanderer to Warlord.

Your server role rises with your best character. Higher ranks are open only to the Ascended.

  1. Wanderer

    Lv 1

  2. Adventurer

    Lv 10

  3. Ascendant

    Lv 20

    Ascended

  4. Champion

    Lv 40

    Ascended

  5. Vanguard

    Lv 60

    Ascended

  6. Warden

    Lv 80

    Ascended

  7. Warlord

    Lv 100

    Ascended

Fair by design

Power is earned in the dark.

Every class, map, orb, and skill is free. Gems are optional and only buy convenience.

Earned in battle

  • Gold

    Won in dungeons. Pays for skill tree respecs.

  • Orbs

    Earned only through play. Never sold — for money or for Gems.

No loot boxes. No paid random rewards. Crafting never destroys your gear.

Gems — optional

See Gem packs →

Spend Gems in-game with /shop. Every item is fixed and known up front. Boosts arrive as premium items you start with /inventory use. Premium items are bound to your account: they can move through your stash but can't be traded to other players.

  • Character Slot500 Gems
  • +20 Inventory Slots300 Gems
  • +20 Stash Slots300 Gems
  • Gold Boost (2x, 1 hour)150 Gems
  • EXP Boost (2x, 1 hour)150 Gems

Storage starts free: every character gets a 50-slot bag, and all your characters share a 50-slot stash (/stash). Slot packs add 20 at a time. A bag grows to 150; the stash has no limit.

The forge is lit.

Add Orbforge to your server for free. Type /tutorial and take your first step into the dark.