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Codex

Orbs & Crafting

How the six forge orbs reshape rarity and affixes.

Item rarity

Every item carries prefixes and suffixes (affixes). Higher rarity means more room for them. Crafting is non-destructive: an orb can reroll or strip an item, but never break it.

The six orbs

  1. Orb of Kindling

    01 · Normal → Magic

    Orb of Kindling

    Upgrade a normal (white) item to magic.

  2. Orb of Tempering

    02 · Add Affix to Magic

    Orb of Tempering

    Add a random affix to a magic item.

  3. Orb of Ascendance

    03 · Normal → Rare

    Orb of Ascendance

    Upgrade a normal item to rare with random affixes.

  4. Orb of Unmaking

    04 · Reroll Rare Affixes

    Orb of Unmaking

    Reroll all affixes on a rare item.

  5. Orb of Cleansing

    05 · Strip Affixes to White Base

    Orb of Cleansing

    Strip all affixes, returning the item to a white base.

  6. Orb of Zenith

    06 · Add High-Tier Affix to Rare

    Orb of Zenith

    Add a high-tier affix to a rare item.

Using orbs

Find an item's ID with /inventory view, then apply an orb with /forge orb:<orb> item_id:<id>.

Orbs drop from monsters and dungeon rewards and can be traded with other players using /trade. They are never sold for money.