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Prefixes & Suffixes

Every affix an item can roll, and how high each one climbs.

Prefixes and suffixes are the random stats rolled onto magic, rare and legendary items. An item never rolls the same stat twice. Each affix rolls a tier from T1 to T6, and its value depends only on that tier. Item level decides which tiers can roll, so a T6 affix is the same on any item. Reroll them with orbs.

Prefixes

Prefixes
AffixStatT1T2T3T4T5T6
HeavyFlat Damage+10+32+54+76+98+120
StoutHealth+25+80+135+190+245+300
ArmoredArmor+19+63+107+151+195+239
ElusiveEvasion+19+63+107+151+195+239
RadiantDamage+6%+17%+28%+39%+50%+61%
ArcaneMana+10+26+42+58+74+90
FortifiedArmor+4.4%+8.8%+13.2%+17.6%+22%+26.4%
PhantomEvasion+4.4%+8.8%+13.2%+17.6%+22%+26.4%

Suffixes

Suffixes
AffixStatT1T2T3T4T5T6
of SwiftnessCritical Strike+3.5%+9%+14.5%+20%+25.5%+31%
of RuinCrit Multiplier+8.6%+15.2%+21.8%+28.4%+35%+41.6%
of MightStrength+5+16+27+38+49+60
of GraceDexterity+5+16+27+38+49+60
of BrillianceIntelligence+5+16+27+38+49+60
of VampirismLifesteal+2.5%+8%+13.5%+19%+24.5%+30%
of WardingPoison Resistance+6.8%+15.6%+24.4%+33.2%+42%+50.8%
of InsulationFire Resistance+6.8%+15.6%+24.4%+33.2%+42%+50.8%
of RecoveryHealth Regen+2.5%+8%+13.5%+19%+24.5%+30%

In combat, total resistances cap at 75% and Health Regen at 30% of max HP per round, however high the rolls go. Strength, Dexterity and Intelligence suffixes turn into HP, armor, evasion and mana, and count toward skill requirements — see attributes.

Affix tiers

The item level at which each tier can first roll. Past that, a higher item level only improves the item's base stats, not its affixes. Higher tiers are much rarer than low ones.

  1. T1

    iLvl 1+

  2. T2

    iLvl 10+

  3. T3

    iLvl 20+

  4. T4

    iLvl 30+

  5. T5

    iLvl 40+

  6. T6

    iLvl 50+