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Codex

Classes & Skill Trees

Base classes, subclasses, and every skill tree node.

Warrior

Primary · Strength

Melee juggernaut relying on Strength, Armor, and raw Physical force.

Strength
15
Dexterity
8
Intelligence
7

Starts at Lv 1 with

HP
117
Mana
42
Armor
9
Evasion
4

Ascends at Lv 20 into

  • Berserker

    Bypass (Damage & Lifesteal)

    Trade defence for relentless attack speed and lifesteal.

  • Guardian

    Grind (Mitigation & Regen)

    Immovable fortress with heavy mitigation, taunts, and health regen.

Ranger

Primary · Dexterity

Agile marksman utilizing Dexterity, Evasion, and Critical Strikes.

Strength
8
Dexterity
15
Intelligence
7

Starts at Lv 1 with

HP
107
Mana
43
Armor
5
Evasion
12

Ascends at Lv 20 into

  • Sharpshooter

    Bypass (Single-Target Burst)

    Deadly precision focused on critical strike chance and critical multiplier.

  • Trapper

    Grind (Control & AoE Kiting)

    Control the battlefield with elemental traps and sustained area damage.

Mage

Primary · Intelligence

Master of elemental forces commanding high Intelligence and powerful Spells.

Strength
7
Dexterity
8
Intelligence
15

Starts at Lv 1 with

HP
105
Mana
69
Armor
4
Evasion
4

Ascends at Lv 20 into

  • Elementalist

    Bypass (Burst AoE Spells)

    Unleash devastating elemental magic that obliterates enemy waves.

  • Battle Mage

    Grind (Utility & Shield Sustain)

    Weave defensive arcane shields with supportive magic to conquer solo or party runs.

Attributes

Strength, Dexterity and Intelligence turn into HP, armor, evasion and mana. A class's base attributes count up or down from 10, so every class starts about even and leads in its own stat. Attributes from the skill tree and gear count in full. Skill requirements check your total from all three sources.

What each attribute point grants
AttributeClass base (per point vs. 10)Tree & gear (per point)
Strength+1 HP · +0.5 Armor+2 HP · +1 Armor
Dexterity+1 Evasion+2 Evasion
Intelligence+3 Mana+3 Mana

Skill trees

Earn a skill point every level. Each node can be ranked up to 3 times. Keystones unlock after 6 points in small nodes. Ascending into a subclass needs only Level 20. Use /tree in Discord.

Warrior

Small nodes

  • Physical Might

    +5 Strength → +10 Strength → +18 Strength

  • Vigor of the Bear

    +25 Health → +60 Health → +110 Health

  • Iron Clad

    +15 Armor → +35 Armor → +65 Armor

  • Heavy Blows

    +8 Damage → +18 Damage → +32 Damage

  • Spiked Plating

    +5% Thorns → +10% Thorns → +18% Thorns

  • Battle Fervor

    +2% Lifesteal → +5% Lifesteal → +9% Lifesteal

  • Venomous Edge

    +5% Chance to Poison on Hit → +10% Chance to Poison on Hit → +18% Chance to Poison on Hit

  • Conditioned Body

    -5% Skill HP/Mana Cost → -10% Skill HP/Mana Cost → -15% Skill HP/Mana Cost

Keystones

  • Unyielding Titan

    +10% Armor → +22% Armor → +35% Armor

  • Bloodthirst Keystone

    +3% Lifesteal → +7% Lifesteal → +12% Lifesteal

  • Toxic Rampage

    +15% Chance to Poison on Hit → +28% Chance to Poison on Hit → +40% Chance to Poison on Hit

Subclass bonuses

  • Berserker

    +8% Lifesteal · +15 Flat Damage · +15% Damage Percent

  • Guardian

    +25% Armor Percent · +12% Block Chance · +10 Health Regen

Ranger

Small nodes

  • Swiftness

    +5 Dexterity → +10 Dexterity → +18 Dexterity

  • Wind Walker

    +20 Evasion → +45 Evasion → +80 Evasion

  • Eagle Eye

    +3% Crit Chance → +7% Crit Chance → +12% Crit Chance

  • Nimble Step

    +5% Evasion → +10% Evasion → +18% Evasion

  • Toxic Coating

    +5% Chance to Poison on Hit → +10% Chance to Poison on Hit → +18% Chance to Poison on Hit

  • Steady Hands

    -5% Skill HP/Mana Cost → -10% Skill HP/Mana Cost → -15% Skill HP/Mana Cost

  • Deadly Aim

    +8 Damage → +16 Damage → +28 Damage

  • Bramble Trap

    +4% Thorns → +8% Thorns → +14% Thorns

Keystones

  • Lethal Precision

    +15% Crit Damage → +30% Crit Damage → +50% Crit Damage

  • Untouchable

    +15% Evasion → +28% Evasion → +40% Evasion

  • Apex Predator

    +15% Chance to Poison on Hit → +28% Chance to Poison on Hit → +40% Chance to Poison on Hit

Subclass bonuses

  • Sharpshooter

    +15% Critical Strike · +40% Crit Multiplier · +10 Flat Damage

  • Trapper

    +20% Evasion Percent · +25% Aoe Damage Percent · +15% Slow Chance

Mage

Small nodes

  • Arcane Insight

    +5 Intelligence → +10 Intelligence → +18 Intelligence

  • Pyromania

    +5% Fire Damage → +12% Fire Damage → +20% Fire Damage

  • Arcane Ward

    +20 Energy Shield → +50 Energy Shield → +90 Energy Shield

  • Ignite

    +5% Chance to Burn on Hit → +10% Chance to Burn on Hit → +18% Chance to Burn on Hit

  • Efficient Casting

    -5% Skill HP/Mana Cost → -10% Skill HP/Mana Cost → -15% Skill HP/Mana Cost

  • Focused Mind

    +3% Spell Crit → +6% Spell Crit → +10% Spell Crit

  • Serenity

    +8% Heal & Shield Power → +16% Heal & Shield Power → +28% Heal & Shield Power

  • Mystic Barrier

    +6% Armor → +12% Armor → +20% Armor

Keystones

  • Elemental Overload

    +10% Spell Damage → +25% Spell Damage → +45% Spell Damage

  • Wildfire

    +15% Chance to Burn on Hit → +28% Chance to Burn on Hit → +40% Chance to Burn on Hit

  • Battle Warden

    +10% Armor → +20% Armor → +35% Armor

Subclass bonuses

  • Elementalist

    +30% Elemental Damage Percent · +10% Spell Crit · +5 Mana Regen

  • Battle Mage

    +50 Energy Shield · +20% Heal Power Percent · +10% Damage Reduction